Petty Puny Planet
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Why have a pet rock when you can have a pet planet? Micromanage this cosmic massive rock from its humble beginnings and take its people to places they never thought possible! Sure, you can teach them about food and science, but what if you take some liberties with evolution?
You've got a planet, and you have to decide what happens to it. But being the boss is such a tiring job, so you have to take a century long rest after every decision. Let's hope they can manage without you for that long. Every action you take can change the tiny people's destiny!
(Version 1.0B2 - 28 April 2017)
Created for Ludum Dare 38
- Randomized choice based gameplay. Your choices unlock more things to choose from, as well as new consequences and events, some which are also dependent on your previous decisions!
- Keep the people happy and wealthy! Or not! I mean, what's the worst that could happen?
- Did the worst that could happen actually happen? Well, ditch the planet and start a new one!
- You can take a screenshot of your planet at any given time. It'll be saved on the game's folder. Don't tell the tiny people though. Nobody likes paparazzi. Screenshots only work on the desktop versions though!
- There's 10 different endings. Let's discover them all!
- Use a mouse, or the equivalent. Click your way through the universe!
Created, Developed & Presented by Whales and Games
- Programmer - JorgeGameDev (Twitter)
- Graphics Artist - Moski (Twitter)
- Audio Composer - Zakblystone (Twitter)
- Grafika Font - Zess Type
- Extra Scripts - Melang (Unity Forums)
|Platforms||Windows, macOS, Linux, Android, HTML5|
|Release date||Apr 25, 2017|
|Authors||Whales And Games, MoskiDraws, Zachary Blystone, JorgeGameDev|
|Tags||Arcade, Casual, Funny, Ludum Dare 38, Meaningful Choices, Multiple Endings, Space, Space Sim, Text based, upgrades|
|Average session||A few minutes|
|Links||Whales And Games, Discord, Ludum Dare, Twitter (JorgeGameDev), Twitter (The 'Moski), Twitter (ZakBlystone)|
While you can enter the customise your planet to your hearts content through the web version here on Itch.io, we recommend downloading the desktop or mobile version for the best experience, with higher resolutions, better performance and a handy screenshot feature! Now go make anime real!
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143 days ago(+1)
reject planet. become moon.
178 days ago (+1)
I didn't really know what I was doing but it was fun
211 days ago(+1)
i got undead ending
270 days ago(+1)
Well, I got the moon ending! This was a really fun game to play, and I like the sound effects for each of the choices, and the background music was good too. The choices were really great and this game is one of those games where you want to just keep playing till you get all the endings.
Congratulations! Glad that you really enjoyed the game, and that's a fantastic planet you got right there! Which ending was your favourite? That moon one? 🌕
310 days ago(+1)
Thank you! 🥰
321 days ago(+1)
IVE GOTTEN ALL THE ENDINGS
GREATLY DONE! ✨ Which of the endings was your favourite? 👀
I got all of them too!
336 days ago (+1)
This reminds me of old html flash games I used to play as kid. Gosh, the nostalgia. I absolutely love it
Thank you! Flash games and their DNA are a huge inspiration for our style of games, so we're really glad you liked it! Cheers! 🐳
345 days ago(+1)
Yes, my favorite. You have done good. Wait... does that mean that someone's playing the game of our world? Enjoy that crisis ;)
337 days ago(+1)
We have an inside joke that some of our other games might even be someone's planet in Petty Puny Planet. Who knows? Maybe we are also someone else's planet. 👀 Glad you enjoyed the game! 🤗
dude this game is amazing!
im on EndeavourOS a arch linux distro and i cant move my mouse
using the downloaded version 64 bit just crashes and 32 bit i cant move the mouse
That's very odd. Thanks for reporting! We'll look into it in the future as we're going to be more hands-on with Linux testing as we begin work in some commercial projects. Thanks, and cheers! 🐳
ive gone too far. i made anime real.
There's a point where we needed to stop and we've clearly passed it.
But let's keep going and see what happens.
this game is literally EPIC...I swear i will try to get a lot of endings.
(also a got a sad 600 year old emo planet lol)
Thank you! 😊 What endings did you end up getting? 👀
Anime is real
We are all game devs
how long is this?
Depends on how many endings you aim to get! One ending should take you only about 10m to get, assuming you check the text and reactions (which we strongly recommend you to given that's where the fun of the game comes from). 😄
what the hell i got a 600yo emo planet. Am I bad? anyway, THEY WON T HAVE MY FIRE
MY SECOND PLANET IS FILLED WITH DRAGONS: this game is perfect. Will play until I got every ending
Glad you had fun with it! Did you end up getting all of the endings after all, and if you did, what was your favourite? 🪐👀
Nerf The Tress They Like Setting Themselves On Fire Too Much
1 year ago(+1)(-1)
This game is a lot of Fun because the choice made You Get something Or lose Like Lose Money Or Earn Population
Good to know you had fun with it! 🤗 Did you get any of the endings?
I like the game. Had a lot of fun playing it. Also decided to make a video on it. Lots of fun to be had with this one.
Thank you for making a video on the game! Glad that you had fun playing it! Tried to get any endings other than the Abandonment Ending after you recorded it? 🪐
The trees kept on getting on fire and there's an ice age
I made anime real
I got the poverty ending
This is fun. I like the endings. Its creative.
i did a tiny review of this game here: https://www.grouvee.com/user/OKdesuka/reviews/2252586/
Thank you for your review! 🥰
Glad that you liked the different choices of the game with their pop culture references and funny results! A planet dress-up game was exactly the niche we were looking for to fulfil so we're glad that we scratched that itch! 💪
This is such a creative game and absolutely love the references made. The different choices made adding something new to the overall look of the planet is the best. My favorite is the manga/anime. Those big googly eyes! xD
I did a let's play covering the gaming ending and encourage anyone to play this for themselves to see the other endings! <3
great game and great artwork rlly enjoyed playing
Thank you! Glad that you liked it! Which of the action artworks did you like the most? 👀
Halo, Im curious about what engine you have used for this project. This is the first time I'm doing webgl and i am researching on how to build it for mobile. So if you are free, would you mind telling me? XD
PS. the game is nice and pretty interesting!
Thank you! Glad you found it nice!
As for the engine, we used Unity and all of the compilation for WebGL was handled by it directly. From our knowledge, WebGL for mobile with Unity still isn't supported for a ton of reasons, such as the exports being a very heavy load right now.
I know the answer came in really late, but we hope you figured out what you were looking for! If you need more answers, feel free to ask! 😄
2 years ago(+6)
I'm enjoying it, but wishing there was some sort of overarching log of plants end stats (like a high score list) or achievement list that kept track of which endings you got. I keep going for lycanthropy, but have yet to see it have any affect, even if I add so many moons, lol.
2 years ago(+4)
In looking for a list of endings, found your post mortem for this. It was an informative read! I am currently trying to teach myself to make a game, so it was nice insight into the process!
I think figuring out what choices branch into what is an interesting part of the game, so I don't think adding explanations for choices would necessarily be good.
2 years ago(+6)
Thank you for the fantastic words! And we're glad that you came across the post-mortem too. In retrospect, we were sure that Lycanthropy had some result associated with it, but it seems like it ended up not having anything assigned. Guess we just wanted an excuse to give it furry-ears. 😅
We've thought about potentially remaking this game a few times (even made two prototypes at different points) and adding in several of the things you've mentioned or which we considered during the post-mortem of the game. For example, for the endings, we considered having little alien-spaceships that would appear on the menu signifying each ending you had unlocked to make it a more interactive "ending checklist". And rather than explaining the choices, we though about making it more clear which values were changed as a result of picking what actions or as a result of an event (which would also include Science and Nature as new variables).
Unfortunately, schedules, other projects and a few other life related matters got in the way and despite even making some assets, we never truly dived much into them. We still hope we can visit this project again sometime to really give it some extra-life, but at this time we're a bit hand-tied with our new big project.
And we're glad to see more folks getting into game development too! The Petty Puny Planet post-mortem is actually just one of the few Development Insights we made back when we were getting into jamming (we posted stuff very frequently then) and since it was only our 3rd short-game, there's a lot of things we had to iron out from there and we improved on in the following games. Even then, if you ever want some advice or anything else regrading gamedev, feel free to reach us out! Here's the best luck to your journey! 🐳
Aww <3 Well, the furry ears are definitely cute.
The offer to help is super sweet, thanks. It's really interesting entering this indie game space, where comments actually reach real humans who can then genuinely respond is just kinda... Mind-blowing. Lol. So thanks for being a friendly... entity early on.
There's also a ton of cool folks and real humans on the high-end side, especially if you use something like Twitter, and they're actually pretty open to inquiries and talking with them as well! Most of the times though, yes, because of the amounts of people and processes involved, company-profiles and the like tend to be a lot colder since they represent way more voices.
With indie folks, you mostly always have a single person in charge of all of the PR, or even the studio heads (our case) making it much more homogeneous in terms of where we stand, our views and the like, so it ends up feeling more human as a result. But in the end, no matter where you look, we're still all humans working on stuff. 😊
Absolutely delightful little game.
2 years ago(+4)
I love it. Especially the anime face the dialogue thing gets.
2 years ago(+5)
The bishonen moon is among our favourite additions to the game. We found it hilarious that it just stays there for the rest of the game, like a needlessly handsome narrator. 😉
Glad that you liked it! 👌 Which endings did you get?
4 years ago(+2)
best game ever
I got all 10 endings, some of them were awesome, some of them were totally unexpected. Great job!
We had a go with Petty Puny Planet 38, and found that it was super fun! We really liked how different the planet would look after giving people something new to play with. The artwork is super fitting and makes me want to play through more times and see all the different combinations. We also made a video of our playthrough.
5 years ago (+1)
There are many questions in the universe that, not even we, planet overseers, are able to answer. Mysteries that have blinded us over the years that are yet to be answered. Why the 38? We don't know. Maybe the decision that this game should exist was the 38th decision that the planet overseer of our very own planet picked? What about the other 37 decisions? What were they? Are the reasons we have videogames nowadays just another decision made by someone, high there in space? Ah... mysteries, mysteries.
On all seriousness, it's a reoccurring gag we have been making ever since Ludum Dare 36 (which was our first game jam), where we decided to add the number of the jam's edition (36) to the game's name (Colossorama) as a joke. When we submitted Colossorama in Ludum Dare 36 it too was originally named Colossorama 36. However, when we updated the game with almost double the content, we figured we would drop the number in order to distinguish it from the original game jam version of the game - therefor just calling it Colossorama. We did the same with Hyper Holomayhem 37.
Basically, the number just identifies that the game was made during Ludum Dare 38, and whenever we update the game, we will drop the number. Hope that satisfies your curiosity!
5 years ago (+2)
I made my perfect world, and anime is now real. Peace does not rain, as everyone is constantly fighting and burning themselves.
But it's okay. Thanks for making this. Reminds me of Sort the Court, so with that kind of gameplay you can play it again and again!
Your reaction to "Make Anime Real" has to possibly be our new favorite reaction to one of the in-game actions yet. It's even more amusing that the ones we've seen so far. Every new video it seems the more we realize we should have been a bit more laid-back when it came to setting the fire events probability. We'll make sure to actually nerf the fire the next time we update the game. Our bad. :P
Thanks a lot for making a video on the game! It was really entertaining to watch and we're glad you got the GameDev Ending! That ending was honestly a last minute addition, but it's still our favorite ending so far. It was really surprising, especially since how close you were to getting the Zombie Apocalypse ending. Glad to see you are that proud of your small ideal planet!
As for the resemblance to Sort the Court, yes, it was indeed (and still is) our main inspiration for the game! We wanted something that people could play and try to find all the actions/consequences/endings as they played along, as well as develop something that we could easily iterate upon (which we still haven't had a change to do, but we hope to at some point). Thank you again for playing, and we're glad you enjoyed the game!
5 years ago(+2)
I had so much fun bossing around my own planet! The text was also really funny.
5 years ago (+1)
Sorry for the late response! First off, thanks a lot for making a video on the game! We're glad you enjoyed playing the game and Planet Zargoth is definitely sporting some nice dental-planned teeth and Colossorama by the end of it! Congratulations on reaching the 100 Happiness goal you've set as well!
We've been commenting this on pretty much every video that been made on the game so far, but yes, we certainly need to tweak the number of times that fires and ice ages happen during the game. But hey, just as you mentioned, maybe they could use your planet as an inspiration for Ice Age 6 (yes, they're making a sixth movie already).
We do wonder which of the endings you would have obtained if you kept going with your planet though! The 'Poverty Line' option that appeared by the end of the video was one of them, although it is one of the more bummer endings. If you do revisit the game, let us know! Also for a tip, don't be afraid to pick 'One More Choice!'. It definitely helps speed up the game! ;)
Thank you once more for playing and for the entertaining video!
You know what? I like moons. This game allows me to do moon things. It is good.
5 years ago(+2)
But have you gotten the Moon Ending yet? That has to be the best ending possible to a Moon Enthusiast like you! We're glad you liked the game (and the moons too)!
why i cant play it?
I assume you are speaking about the web version. Depending on the browser, OS and other factors, there might be some difficulties when trying to play the game. If the web version doesn't actually load, then we suggest the best option is really either playing the desktop or the mobile version.
We can try and look at what the issue could possibly be, but we would need some more details about how you're trying to run the game (assuming you're playing the Desktop version) or what browser/OS you are currently using.