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(1 edit) (+1)

Same as the guy under me, but on firefox. Unity WebGL seems to be what you're using, doesn't always work.

Edit - Used Microsoft Edge, it worked.

(+1)

Maintaining Unity WebGL is one messy adventure. We've even had the occasional report where the ocean looks purple rather than brown. πŸ˜…

Glad that Edge worked though! We would really like to know your opinion about the game when you're done with it! πŸ³

(+1)

Ah right, I got pretty far and bought 5 different airships. I really loved the work put into every little interaction, and the simple but fun trading was great too. My favorite part is the art style. Egg.

Five of the ten airships is pretty good! πŸ‘ Glad that the art style shines through. πŸ˜Š Anything you'd like to see added to the game at all? We would love to know! Egg.

(+1)

i'm on mac and the game doesn’t finish loading i have been waiting for over 2 hrs and it still isn’t done please help

Hey! Are you trying to load the Web or the desktop Mac version? πŸ˜° In any case, I'd recommend closing it or reloading the page and staying on the page for a while. Changing tabs might stop the loading because Unity sometimes is weird like that!

If it ends up working, please let us know! πŸ¦ˆ

(+1)

This is very cool!  I wish there was a plus or minus number in parentheses next to the price tag to tell you how much it changed from the base.

For examples, let's say the base price for something is $40, when an island/city wants to buy it for $45, it would show "$45 (+5)" Now you know your profit for each item is $5.

I say this because it's frustrating to go back and forth between the bag and the city shop.

Thank you for the suggestion! The green and red colouring on the price was meant to be a hint of the difference in-reference to the base price, but we think your idea sounds a lot more readable and user friendly. 

We might do a hotfix to the game soon to fix one of the other bugs reported here, and would definitely include that change! Thanks for it! 🦈

(+1)

Very cute game! Unfortunately at one point it froze, saying there was a runtime error with an "interger overflow" issue. It also gave the website v6p9d9t4.ssl.hwcdn.net but I couldn't take a screenshot.

(+1)

Restarting fixed the issue and save data seemed to be fine.

Weird runtime errors might happen with web versions of Unity games like that at times, and unfortunately, they tend to be hard to track down. 😞 Glad that the save data saved it though!

What did you think of the game other than that weird situation though? Is there anything else you'd like to see added in the future? πŸ¦

(1 edit)

I also get this error, repeatedly, after running and playing the game for awhile. It does save my progress on a reload, at least. If possible, I will try to see what exactly overflowed when it happens again.


*Correction*: The first time, it saved my game. I just now tried to continue my game since last crash yesterday and it started from the very beginning. :-(

(+3)

Hiii, I've made a short video about the game and wanted to share some feedback about it with you, hopefully it is useful to you :D

-The idea of the game is really relaxing and fun ^^

-The visual style of the game is really eyecatching and fits perfectly the theme of the game, making the gameplay very very enjoyable :D

-The gameplay mechanics are very clear and easy to get into once you take a spin around the map, the only thing that can be a little bit hard to understand at first is the trading system as I got confused when I saw that there were two kind of coins, but that being honest made the gameplay experience more interesting :)

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Thank you for making a video on the game! Glad to see a video of someone playing the game! πŸ˜Š

We were originally thinking of making the second currency only appear when you discover a town that uses it. Do you think its best that we leave both of them showing from the start, or do you think we should go back to that idea? πŸ€”

What other suggestions do you have that could improve trading? We would love to know! πŸ¦ˆ

Having both currencies from the beginning makes it easy to understand when you find a place that uses one of them, but as the game is focused on exploring I'll go with the first idea and diplaying some kind of message about the dicovery of a new currency to make it easy to understand by the player.

The trading could be improved by lowering a little bit the prices of the more expensive objects as when you start thinkning about the amount of trades that you need to make in order to buy one of those it feels quite hard when there are some objects that might end up giving you like 2 or 3 coins of benefit per unit. But the system actually works, is just a little bit of polish on that side ^^

Regards :)

(+5)

Its a nice game, but it would be better if there were a few more minigames other than fishing

Definitely! What other activities or minigames would you suggest to add beyond fishing? We would definitely love to know! πŸ‘€

(+2)

maybe you could add a special minigame for each town, like catching bugs in the jungle, or growing crops in the farm town.

Those sound like neat ideas! Unsure if we'd be able to do them all, but what would you suggest for each town if you had the chance? πŸ€”

(+4)

maybe a game for the water town where you fix pipe leaks, and for the city, it could be something to do with music maybe like Friday night Funkin or guitar hero. For the empire town, it could be something like a festival where maybe you shoot off fireworks and you shoot different ones at different places. For Stonehenge town perhaps some physics based game where you try to stack rocks in a certain way. And for the shark town it could be some sort of fishing  game but instead of taking fish you take trash out of the water and have to avoid getting the fish. It would be cool if you unlock a β€œMinigame” option after you trade enough with a town and then beating the minigame unlocks a medal and a bit of currency, then afterwards you can just play it for fun. Maybe the medals could just be another thing to earn. I know this would all be pretty hard to do, so you don’t really need to do all this, but I just think these would be some cool ideas that I would love to see in this game. Btw, I also got all the items/fish in the game so I think this is the first game that I’ve ever 100%ed.

(+1)

This isn't really a mini game, but maybe more closed-off trading spots like the empire, which use a different currency.

(1 edit) (+2)

this must be cool!


edit: sadly, it won't run on my pc :(

Aw. πŸ˜ž What PC are you using where it doesn't run the game? Does it not run even on the web?

(+1)

i was able to play it on web so its cool. but i do prefer playing it on exe

(+1)

Glad you were able to play it! What did you think of it? πŸ˜Š

(+1)

I think the graphics are mesmerizing! The art style feels so clean and very polished. I do wish there more stuff put into the gameplay tho.

(1 edit)

Thank you! πŸ˜Š Any suggestions of things you'd like to see added regarding the gameplay?  πŸ‘€

Admin(+9)

Wow, this page is really awesome.

(+3)(-1)

I agree. This shit is awesome.

(+1)

Thank you! Glad that you like the page! πŸ‘Œ

Thank you so much, leafo, both for the comment, adding us to the cool page collection and for featuring us. It's incredibly humbling and an honour. πŸ˜Š

(+3)

A cute and relaxing game! I recommand! Great job to your team

got the star's balloon β™₯ just looking for the last fish to complete the collection. I yet encountered no bugs

(+2)

Ok, got it, it was the ugly but funny pirahna. I love the art style!

Then two bugs happened (playing in the browser) :

- in my inventory, I was able to go down with arrow key but the scroll bar didn't move;

- then I was just flying and re-opening the inventory, and I opened another tab (another itchio page) to write here in the comment section and I guess the first tab didn't understand: the game froze.

(1 edit) (+1)

Ha! Glad you liked the art style! Giving the fish unique personalities was something that our artist really enjoying doing. πŸ˜› And thank you so much for your rating! πŸ˜Š

The markers on the inventory are just indicators that those parts are scrollable, but I can see where the confusion comes from! I'll definitely look into adding user-friendly scrollbars if we do more content for the game! As for the freezing issue, unfortunately it seems like its something that might happen with Unity when exchanging tabs. πŸ˜ž

Is there anything you'd like to see added to the game in the future? πŸ‘€

(1 edit)

Please, during fishing actions add some old-useless-but-funny stuff (like boots) and rare talking fishes giving advices on life (so we can learn more about this universe and NPCs).

I'm not kidding, it could be pretty fun! :)

(+1)

We were brainstorming yesterday that we should fill the last row of the fishing collection with assorted fishing trash for fun (including boots πŸ‘’) and now we have even more reason to go and add that! Love the idea of the fishing NPCs too! Would be pretty fun! Thank you for your suggestions! βœ¨

(+2)

I like it, quite relaxing to play. Nice artwork, music and general vibe, and very easy to pick up and play.

I encountered a bug which locked up the game while fishing in one of the top right fishing spots. Here is some info on what happened:
- Playing in the browser.
- I put the buoy in the water to fish, but the icon showing a fishing spot was still there (for the spot just below where I started fishing, I think).
- Before catching a fish, I clicked interact again, and the buoy was withdrawn from the water and disappeared. The fishing spot icon disappeared too.
- Now I was stuck in the fishing state.
- The buoy was not in the water.
- Every now and again I got the screen shake and sound of a fish to catch, but no "!" icon appeared.
- Pressing interact did not catch the fish - I was just stuck there.
- I couldn't move the ship.
- I could still open the inventory.

Thank you! Glad that you found it relaxing and easy to play! 😊 Thank you very much for the detailed bug report! Some other players have reported the same fishing bug and it seems to be a common occurrence. I'll definitely be looking into a solution for it soon! πŸŽ£

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