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(+1)

I absolutely loved this game! from the art style to the shop owners having different personailites and preferences like how Melissa in Hissinburg adores fishes. However, i dont know whether its my problem or not but I wasn't able to download using itch, just said the game file was corrupted. All in all though, extremely solid relaxation game with incredibly cute art styles, nice character design and good sfx!!!

(+1)

1) Really enjoyed the game, and completed all collections!

2) I wish there is a purpose for the collected stars

3) I wish there is also an end-game. And give landmarks additional purpose.

*** To those who got stuck on the loading screen: Try CTRL+F5 refresh. When you see the loading screen, click on it. If this does not work, restart Chrome and retry the previous steps I mentioned.

(+1)

Thank you for playing and for getting all of the collections! πŸ₯° The collected stars let you to turbo around the map after you mine them. You can press the F-key to get a boost of speed over the map while you have stardust! 🌠

As for the end game, we totally agree! Over the last two years we've been working on a new full version of the game that will be coming to Steam and Consoles that focus on expanding it even more, including implementing a proper story to follow and an end-game. It's been coming along pretty well, and we're aiming to release it early next year. Maybe it'll be of your interest? πŸ‘€

(+1)

I'm in love with the art!

Thank you! It's our pride and joy for this game! πŸ³ Hope you like how the full version's art is looking too. πŸ‘€

(+2)

 such a fun game! finished the collections but couldn't find the last two balloons sadly.

(1 edit)

Thank you, glad you had fun! βœ¨ You can get the second-to-last balloon after opening a certain number of the crates that spawn around the world. The very last balloon is a completion reward, which you get after getting all of the collections and the other balloons, meaning you're only missing that very last one to complete everything! βœ…

Hope you look forward to the upcoming new version on Steam! It's coming out early next year and has a whole ton of new towns, items and features! Cheers! πŸ³

(+1)

Is this ever coming to Steam?

Hey! πŸ‘‹  Yes! We've been working on a new version of the game for several months now, and it'll be coming to both Steam and Consoles

We will be having a more substantial update about our release window and what not in the upcoming Wholesome Direct on the 10th of June, and we'll hopefully make an update status post sometime around that as well. Hope you look forward to it! πŸ¦ˆ

(+1)

what does avg even mean? I couldn't find a single damn civilization that would buy donutzza for 30 yen

(+1)

Avg. stands for the average price of each item! It allows you to quickly compare if the item you're selling/buying is doing so for more or less than it's usual price over on towns. πŸ˜‰

so, am I getting bad luck, or am i just missing something crucial about donutzza?

(+1)

Stuck on loading page.... Sad 😒

Oof! Completely missed this comment earlier. Did you ever manage to get it to run? πŸ˜­

nope...

(+1)

I played this when it first came out and loved it, but forgot the name. I'm so excited to play it again.

(+1)

Glad that you loved it and welcome back! We hope that you're looking forward and excited for the full version as well! βœ¨

(+1)

It's a simple fun game all about trading! Admittedly I did struggle a bit understanding what to do yet depsite all that it was pretty fun doing my best to figure out which item works best to which town/city. They're all so unique I had a lot of fun playing!

Thank you! On-boarding and the start of the game is something that we're definitely looking into improving and making clearer in the full version. If you have the time, we'd love to know your feedback on our new early demo too, since it adds some additional content too! πŸ³

(+1)

Just as I started making a price-per-town list, I realized that the prices change a little each visit. TT-TT  There goes my super "Buy here, sell here" idea!

But I kind of like it, too. Feels more real.

(+1)

Hah! Yes, the prices change slightly whenever you visit a town. If you have the opportunity to try out the early demo for the full version, that one actually shows the categories of each item and what each town prioritises in terms of you selling to them! We would love to know your feedback on that one! πŸ€—

(1 edit) (+1)

This game is great and I'm very excited for the stuff you have planned on it. I noticed you were really warm about feedback so for one I wanted to say that you have a very lively and 'lived' in game world here. All the places feel super distinct and the landmarks are incredibly amusing. I appreciate the focus on ambience over strict market grinding as well, and the comic humor really works for me :p


I have some feedback on the fishing though, it's kind of too slow for what it actually is. The ores are a 1 button click to mine and I can get 3 of them in 3 seconds. The fish though take around half a minute or more to clean out in an area, this means on a per money basis mining and trading are just the more economically studious since they are more profitable and have less risk associated. Obviously, not everything in a trading game needs to actually be economically satisfying, but I really love a satisfying fishing game with feedback. So I don't know if this is already the case but if there was a way to make the catch of rarer quality or bigger based on when how soon you hit the button, personally that alone would add incredible charm to the fishing mechanic. Otherwise this a great demo and I'm really excited to try the full game whenever it comes out.

(+1)

Hey there! Thanks a lot for the feedback! We're glad that you found the game as cosy as we intended! ✨

Right now we're currently working on the full-release version of the game, and it already has a lot of content planned for it! Of course, we're also thinking about how to re-balance and make the game more fun and interactive, and one of the first things we edited was the price of ores. Time-wise, fish now sell for more and ores sell for less, but we also want to experiment with upgrades later down the line to continue to make both activities, and others, more rewarding rather than just reducing their prices for them to be on par.

As for fishing, we'd like to further experiment with its mechanics too. One of our designers proposed some methods that let the player have more control over the rarity of the fish the player can catch, but we're yet to iterate on that. The game is growing in so many areas we'll take some time to go back to certain aspects to make them pop more! πŸ‘€

Thanks again for the feedback! And we're happy to hear that you like the environments and landmarks! We've got a lot more already on the works, and they really add plenty of charisma to the world. If you'd like, we'd very much invite you to join our Discord Server, since we'll be releasing an early demo for the new version fairly soon and would definitely love to have your feedback, either then or later down the road when the game releases! Cheers! 🐳

(+2)

this looks like a awesome game but im trying to play on mac and it wont load, its just stuck on the opening loading screen

Hey! Thanks for reporting it! We're looking into what we can do try to make sure Mac actually runs properly going forward. We'll let you know when we have an update on it! 🐳

(+1)

Hi, same here. Loading screen on mac.

(+2)

I love this game, and the art style! It's amazing! I do wish you could customize your ship a little bit more, and I think it would be nice if you could choose what started as, like maybe instead of a shark I could be a slime person or be a snake person! (Sorry if those aren't the actual names for those guys I just assume that's what they are called) But, I do love this game, and thank you for making it!

(1 edit) (+1)

This was a really heart warming comment to read! Thank you so much for the kind words and we're really glad that you loved the game! πŸ₯°

More ship customization is actually something we want to add in the future! We've got several ideas between different ship shapes, colour palettes, flags, and even pets that follow you around, though it's still early to say just exactly what we'll be able to fit in! As for picking your race, it sounds pretty fun! But we'll likely keep you as a shark for now, because we've got something of a main story in our minds as well. πŸ˜‰

Thank you so much for playing our game as well! We've recently released some new Discord channels for the game over at our server, and if anything else comes to mind, we'd love to see your suggestions there! Cheers! πŸ³

(+3)

I really like this, thanks for sharing! The art style is distinct and really works with the concept.

As you've asked for some feedback, some things I am noticing after playing for a while - the economy is unpredictable and takes some figuring out - ie the cultures don't seem to make much sense with the products they make, ie. the jazzy music didn't make much sense for the demand and production.

I noticed there are multiple currencies, but not much motivation to explore one once you have dealt with the other

Fishing was more lucrative than I thought, and at the same time took longer to do than expected. Suggestion - make a 3 stage timed action to make fishing more engaging while taking the same amount of time

Some things I'd like to see in a future sense:

  • ship customization, change colour or purchase new designs
  • campaign/story
  • more information on what something is before purchasing - ie. a separate section for upgrades and tools
  • Conflict - there is a notable absence of conflict, bandits are mentioned but don't show up

All together I really enjoyed this!

(+2)

Thank you for the very detailed feedback and all of the suggestions! We're really glad that you had an enjoyable time with the game! πŸ€— We really want to improve how the trading works and make it more satisfying and understandable in future versions of the game, such as by making each item's categories more visible and important. We also have some more ideas for ship customisation, an overall narrative, quests and some other loose concepts that we're still sculpting together as we plan-out the future of the game. πŸ‘€

I'd like to ask though, can you give us some more detail about what you mean with the 3-stage timed action suggestion for fishing? πŸŽ£

Lastly, if you'd like, you can always join our Discord Server if you'd like to talk about these suggestion more in-depth. We'll be opening dedicated Townseek channels in the near future, and it'd be nice to get more feedback and suggestions there when we do. Cheers! πŸ³

(+2)

Sounds like you have a good list of ideas to develop in the next version, awesome.

What I was thinking of when I said 3-stage timed action, was an action similar to in the lego games ehich is probably a "live action event". You could have a circle or some visual indicator that the player must press a button at the right time, and do it 3 times correctly to succeed in fishing.

Best wishes in your development!

(+3)

Before my tangent below, I’d like to kindly ask: please put all, if not most, of your games on Switch:) I love the cute art style and I think a ton of folk would find your games intriguing..would like to play your games on a portable device  or put them on Steam (if they’re not there’s already)?

Omg I *FINALLY* found you (the game and devs) again!! I stumbled upon this like 3.5 months ago but I forgot the game's title and you (devs) and since I couldn’t log in then, I couldn’t add to my collection; all i could remember was the awesome art style. I’ve spent months hoping I’d find you again and I just did, yay. 

(+1)

This is one of the most heart-warming comments we've received to date. πŸ’– Thank you so much for the kind words! At the moment we still don't have any games on neither the Switch or even Steam, but who knows what the future might bring. We've always got tons of ideas and plans in mind. πŸ‘€

And glad that you stumbled upon us again and thank you for the follow here as well! πŸ€— If you do happen to use them, you can also follow us on Twitter or join us on our Discord Server respectively. We tend to post about the stuff that we are working on on those and It might also be easier to track us there than on the incredible yet immense collection of games that Itch has. πŸ³

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